Skirmish matches are often won by controlling the situation. If you can apply your game-plan while your opponent can't apply his, chances are you control how the game will unfold. This concept is known as 'battlefield control' and is applied by visualizing 'control zones' projected by each creature. One way of looking at it is comparing how much of the playing area you can influence by damaging any enemy in that area versus how well your opponent can do the same thing.
It's best to think of control zones as invisible rectangles on the map. Enemy creatures inside those zones can be damaged by your creatures. If your opponent controls less territory or inflicts less damage in an area, then you probably have the advantage.
Three types of control are discussed in this article -- control that derives from ranged attacks, from melee attacks, and from speed.
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